Script runner¶
Script runner can be used to perform user defined customizations on target node.
node_templates:
${SCRIPT}:
type: dice.components.misc.ScriptRunner
properties:
script: ${SCRIPT_LOCATION}
language: ${SCRIPT_LANGUAGE}
arguments: ${SCRIPT_ARGUMENTS}
resources: ${SCRIPT_RESOURCES}
relationships:
- type: dice.relationships.ContainedIn
target: ${TARGET_VM}
Template variables¶
- SCRIPT
- Unique name for this script node.
- SCRIPT_LOCATION
- Relative path or URL of the script that should be run on the ${TARGET_VM}. If location is a relative path, script should be bundled with blueprint.
- SCRIPT_LANGUAGE
- Programming language in which script has been written. Supported values are bash and python.
- SCRIPT_ARGUMENTS
- Array of arguments that should be passed to script when being executed.
- SCRIPT_RESOURCES
- Array of relative paths and/or URLs that point to additional resources that should be copied to the same folder as main script.
- TARGET_VM
- Host on which script will be executed. This should be defined somewhere inside blueprint.